Signal Handling and Multithreading in C++

Signal Handling and Multithreading

Signals are the interrupts that are delivered to a process by the OS(Operating System) to terminate a program prematurely and attend the task for which the interrupt has been granted. Interrupts can also be generated by pressing Ctrl+C.

There are signals that cannot be caught by the program but there is a list of signals which can catch in the program and appropriate actions can be taken based on the signal.

SignalsDescription
SIGABRT(Signal Abort) Abnormal termination of the program, such as a call to abort.
SIGFPE(Signal floating- point exception) An erroneous arithmetic operation, such as a divide by zero or an operation resulting in overflow.
SIGILL(Signal Illegal Instruction) It is used for detecting an illegal instruction.
SIGINT(Signal Interrupt) It is used to receipt an interactive program interrupt signal.
SIGSEGV(Signal segmentation Violation) An invalid access to storage.
SIGTERM(Signal Termination) A termination request sent to the program.
SIGHUP(Signal Hang up) Hang Up (POSIX), its report that user’s terminal is disconnected. It is used to report the termination of the controlling process.
SIGQUITUsed to terminate a process and generate a core dump.
SIGTRAPTrace trap.
SIGBUSThis is a BUS error which indicates an access to an invalid address.
SIGUSR1User defined signal 1.
SIGUSR2User defined signal 2.
SIGALRMAlarm clock, which indicates an access to an invalid address.
SIGTERMUsed for termination. This signal can be blocked, handled, and ignored. Generated by kill command.
SIGCOUNTThis signal sent to process to make it continue.
SIGSTOPStop, unblockable. This signal is used to stop a process. This signal cannot be handled, ignored or blocked.

The signal() Function

This signal() function is administered by the signal library and is used to catch unexpected interrupts or events.
Syntax of the signal() function:

void (*signal (int sig, void (*func)(int)))(int);

The signal function receives two arguments: the first argument is an integer that denotes signal number and the second argument is a pointer to the signal-handling function.

The raise() Function

The C++ language signal raise() function is used to send signals to the currently executing program. The raise function calls the signal handler. If no user-defined function is fixed for signal handling, it is implementation-defined whether the signal will be overlooked or the default handler will be invoked. It is defined in the header file of <csignal>.

The syntax for Signal Function:

int raise (int sig);  

raise() Parameters

  • SIGINT
  • SIGABRT
  • SIGFPE
  • SIGILL
  • SIGSEGV
  • SIGTERM
  • SIGHUP

Return value

Successful execution returns a 0 value and unsuccessful returns a non-zero value.

Example:

#include <iostream>
#include <csignal>
using namespace std;
sig_atomic_t siga_value = 0;
void handler(int sig)
{
    siga_value = sig;
}

int main()
{
    signal(SIGABRT, handler);
    cout << "Before handler called" << endl;
    cout << "Signal Value = " << siga_value << endl; 
    raise(SIGABRT);
    cout << "After handler called" << endl;
    cout << "Signal Value = " << siga_value << endl;
    return 0;
}


OUTPUT
------
Before handler called
Signal Value = 0
After handler called
Signal Value = 6

Exceptions

This function will never throw an exception if no function handlers have been set with a signal to handle the raised signal.

Multithreading 

Multithreading is a specific form of multitasking and multitasking is the characteristic that allows your computer to run two or more programs simultaneously. Multitasking is of two types: process-based and thread-based.

Process-based multitasking manages the parallel execution of programs. Thread-based multitasking deals with the parallel execution of pieces of the same program.

A multithreaded program includes two or more parts that can run parallelly. Every part of that program has described as a thread, and each thread of that program represents a separate path of execution.

Syntax:

#include<thread>
std::thread thread_object(callable)

C++ does not include any built-in support for multithreaded applications. Instead, it relies completely upon the OS(operating system) to implement this feature.

std::thread is the thread class that renders a single thread in C++ Programming Language. To begin a thread we simply need to generate a new thread object and pass the executing code to a callable object into the constructor of the object. Once the object is created a new thread is originated which will execute the code specified in callable.

Creating Threads

A thread can be created by:

  1. Using a function pointer
  2. Using a functor
  3. Using a lambda function

Points to Remember

  1. std::thread creates a new thread.
  2. Threads created by std::thread do not have return values.
  3. Each thread starts as soon as it gets created.
  4. We use join() function to wait for a thread to finish

Example

This simple example code creates 5 threads with the pthread_create() routine. Each thread prints a “Hello World!” message, and then terminates with a call to pthread_exit().

#include <iostream>
#include <cstdlib>
#include <pthread.h>
#define NUMofTHREADS 5
using namespace std;

void *Hello(void *threadid) 
{
   long id;
   tid = (long)threadid;
   cout << "Hello World! Thread ID, " << id << endl;
   pthread_exit(NULL);
}

int main () 
{
   pthread_t threads[NUMofTHREADS];
   int a;
   int x;
   
   for( x = 0; x < NUMofTHREADS; x++ ) 
   {
      cout << "main() : creating thread, " << x << endl;
      a = pthread_create(&threads[x], NULL, Hello, (void *)x);
      
      if (a) 
      {
         cout << "Error:unable to create thread," << a << endl;
         exit(-1);
      }
   }
   pthread_exit(NULL);
}

Compile the program with -lpthread library as follows:

$gcc test.cpp -lpthread

Now, execute your program which gives the following output −

main() : creating thread, 0
main() : creating thread, 1
main() : creating thread, 2
main() : creating thread, 3
main() : creating thread, 4
Hello World! Thread ID, 0
Hello World! Thread ID, 1
Hello World! Thread ID, 2
Hello World! Thread ID, 3
Hello World! Thread ID, 4
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